The maps are large enough that they are not completely visible on one screen. ![]() Still, the issues are often serious and cannot be ignored. Despite these issues, eventually I began to not suck so bad and actually started to enjoy playing the game. It was quite frustrating, especially as problems began to surface with enemy AI, level design, and pathfinding. It felt like ' Edge of Tomorrow' (itself a movie based on the concept of video game respawns) where I was murdered time and time again without mercy, often within just a few seconds of my last death. Not being familiar with the first game and its blistering difficulty, I spent an hour or two just getting mowed down. The player is extremely fragile, and just like the enemies, one punch or shot is enough to bring them down, restarting the level. One can dodge roll, another has lethal punches, etc. The player character changes for each level, and each has a different ability. In each level, the player must kill a dozen or so bad guys, at first with melee weapons and increasingly with firearms as the game progresses. 'Hotline Miami 2: Wrong Number' is a top-down affair with a pixelated, 80s-style arcade aesthetic.
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